Wolfire Games
5 developed. Active 2010–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Overgrowth Steam |
$19.99 | Action Parkour Indie Martial Arts Sandbox Fighting | 6,178 | 86% | Mon, Oct 16, 2017 | $5.3m $2.4m – $19m |
|
Receiver 2 Steam |
$19.99 | FPS Simulation Shooter Atmospheric First-Person Indie | 2,842 | 91% | Tue, Apr 14, 2020 | $2.5m $1.1m – $19.5m |
|
Receiver Steam |
$4.99 | Simulation FPS Indie Rogue-like First-Person Action | 2,601 | 86% | Mon, Apr 29, 2013 | $930k $930k – $968k |
|
Lugaru HD Steam |
$9.99 | Action 3D Fighter Indie Martial Arts Parkour Beat 'em up | 359 | 83% | Fri, Oct 08, 2010 | $146k $65k – $1.8m |
|
Low Light Combat Steam |
Free | 0 | n/a | Wed, Jul 21, 2021 | n/a |