Valve
30 developed, 4 published for others. Active 2003–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Garry's Mod Steam |
$9.99 | Sandbox Moddable Multiplayer Physics Building Casual | 1,097,692 | 97% | Wed, Nov 29, 2006 | $454m $202m – $460m |
|
Half-Life: Opposing Force Steam |
$4.99 | FPS Action Classic Sci-fi Singleplayer Shooter | 25,633 | 96% | — | $8.8m $8.8m – $9.1m |
|
Half-Life: Blue Shift Steam |
$4.99 | FPS Action Sci-fi Singleplayer Shooter Aliens | 18,797 | 93% | — | $4.4m $4.4m – $6.6m |
|
Aperture Hand Lab Steam |
Free | Adventure VR Free to Play Funny First-Person Singleplayer | 0 | n/a | Tue, Jun 25, 2019 | n/a |