Laminar Research
3 developed. Active 2014–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
X-Plane 11 Steam |
$29.99 | Simulation Flight Realistic Open World Multiplayer VR | 19,305 | 93% | Thu, Mar 30, 2017 | $29.2m $29.2m – $45.1m |
|
X-Plane 12 Steam |
$59.99 | Simulation Flight Realistic VR 3D Immersive Sim | 6,169 | 87% | Sat, Dec 17, 2022 | $11.5m $7.1m – $11.5m |
|
X-Plane 10 Global - 64 Bit Steam |
n/a | Simulation Flight Realistic Open World Multiplayer Adventure | 931 | 70% | Mon, Jul 14, 2014 | n/a |