Hazelight Studios
4 developed. Active 2020–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
It Takes Two Steam |
$39.99 | Co-op Multiplayer Split Screen Local Co-Op Puzzle Online Co-Op | 220,323 | 96% | Thu, Mar 25, 2021 | $324m $163m – $326m |
|
Split Fiction Steam |
$49.99 | Co-op Split Screen Female Protagonist Action-Adventure 3D Platformer Fantasy | 79,222 | 97% | Thu, Mar 06, 2025 | $173m $96.8m – $242m |
|
A Way Out Steam |
$29.99 | Online Co-Op Co-op Split Screen Story Rich Local Co-Op Multiplayer | 78,697 | 87% | Thu, Jun 18, 2020 | $81.5m $46m – $115m |
|
Split Fiction - Friend's Pass Steam |
n/a | 0 | n/a | Thu, Mar 06, 2025 | n/a |