Eternity Studios
4 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
DMT: Dream Dealer Trip Steam |
$3.99 | Action Indie Casual Adventure Simulation Horror | 161 | 53% | Sat, Oct 01, 2016 | $27k $12k – $1.9m |
|
LSD: Dream Emulator (Wanderlust) Steam |
$4.99 | Adventure Casual Action Indie Simulation RPG | 49 | 55% | Wed, Nov 01, 2017 | $11k $5k – $250k |
|
Our Way Steam |
$4.99 | Horror Atmospheric First-Person Casual Exploration Psychological | 13 | 38% | Sun, Aug 16, 2020 | $3k $1k – $5k |
|
Ayahuasca: A low poly adventure Steam |
$3.99 | Indie Exploration Walking Simulator Psychedelic Abstract Design & Illustration | 7 | 71% | Sun, Jan 28, 2018 | $1k $559 – $2k |