bilge
7 developed. Active 2018–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Indecision. Steam |
$2.09 30% |
Experience Experimental Surreal Casual Exploration Psychological | 440 | 86% | Thu, Feb 08, 2018 | $49k $49k – $86k |
|
walk Steam |
$1.99 | 230 | 100% | Sat, Jul 18, 2026 | $17k $7k – $30k |
|
|
stikir Steam |
$2.99 | Surreal Game Development Action-Adventure Exploration Atmospheric Abstract | 150 | 88% | Wed, Oct 23, 2019 | $18k $8k – $32k |
|
PAGER Steam |
$9.99 | 136 | 88% | Wed, Aug 06, 2025 | $53k $23k – $94k |
|
|
STICKER/BALL Steam |
$5.59 30% best price ever |
106 | 92% | Mon, May 04, 2026 | $28k $12k – $50k |
|
|
rock climbing Steam |
$2.09 30% |
87 | 89% | Mon, Jan 29, 2024 | $8k $4k – $14k |
|
|
Maybe... I'll go to the beach Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |