Seablip

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Seablip

Short description

Go from humble beginnings to a feared pirate captain in this seafaring open-world adventure! Enhance your reputation as you take on bounties, upgrade your ship, hire a crew and search for treasure, or just go fishing instead!

Developer
Jardar Solli
Publisher
Vibedy
Release
Fri, May 17, 2024
Price
$14.99
Reviews
1,073
Positive
82%
Followers
n/a
Owners (estimated)
50K – 100K
Concurrent players
16
Genres
Adventure, Indie, RPG, Early Access
Features
Steam Trading Cards, Steam Workshop, Custom Volume Controls, Playable without Timed Input, DualShock Controller Support, DualSense Controller Support, Partial Controller Support, Stats
Tags
Early Access Pirates Pixel Graphics Open World Strategy RPG Action-Adventure RPG Adventure Singleplayer Exploration Character Customization Naval Combat Casual Colorful Indie Combat 2D Cute Fishing Strategy
Revenue (estimated, gross)~$728ksomewhere between $728k and $1.2m · roughly 50K–86K copies

Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by $14.55, the average price these copies actually sold for — weighted from the price history rather than taken from the $14.99 launch price. That is 3% below list price on average. Before Steam's cut, VAT and refunds. How these numbers are calculated.

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History

Tracking started Aug 11, 2026. Charts appear once there is more than one data point — nothing has changed since.

62 data points going back to May 1, 2024 lie outside the 90-day window of your plan. Plus shows the complete history.

How crowded is this niche?

How full the niche around Seablip is — measured on the tags it leads with, against every other combination on Steam.

±?? Early Access + Pirates + Pixel Graphics

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Similar games that found an audience

Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Seablip. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.

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